Game Detail

Super Metroid

Samus returns to Zebes in the game that defined a genre. Atmosphere, exploration, and power-up discovery at their peak.

SNESAction1994
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Why It Matters

A pillar of game design whose map, atmosphere, and ability-gated exploration set the standard for the whole genre.

What to Expect

Lonely, atmospheric exploration, gradual power-ups (morph ball, grapple beam, screw attack), secret walls, and speedrun-friendly sequence breaks.

Controls

Full keyboard map for the SNES core — remappable from the in-emulator menu.

  • Arrow KeysMove / D-Pad
  • ZA button
  • XB button
  • AX button
  • SY button
  • QL shoulder
  • ER shoulder
  • EnterStart
  • VSelect
  • 1Quick save
  • 2Quick load
  • 3Change save slot