Game Detail
Super Metroid
Samus returns to Zebes in the game that defined a genre. Atmosphere, exploration, and power-up discovery at their peak.
SNESAction1994
Why It Matters
A pillar of game design whose map, atmosphere, and ability-gated exploration set the standard for the whole genre.
What to Expect
Lonely, atmospheric exploration, gradual power-ups (morph ball, grapple beam, screw attack), secret walls, and speedrun-friendly sequence breaks.
Controls
Full keyboard map for the SNES core — remappable from the in-emulator menu.
- Arrow KeysMove / D-Pad
- ZA button
- XB button
- AX button
- SY button
- QL shoulder
- ER shoulder
- EnterStart
- VSelect
- 1Quick save
- 2Quick load
- 3Change save slot
